AoeStats
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Team Islands

503178527Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 44m 26s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vikings · Hong Kong SAR China
877
+15
🇹🇷 Malay · Türkiye
877
+15
🇹🇷 Vikings · Türkiye
856
+16
🇹🇷 Burgundians · Türkiye
858
-15
🇩🇪 Persians · Germany
849
-15
🇸🇪 Teutons · Sweden
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,183 9:35 22:13 30:32 ⛏ Fish Boom into Fire Galleys FC
24 1,069 11:18 21:36 35:10 ⛏ Fish Boom into Fire Galleys FC
20 908 11:48 22:10 43:46 ⛏ Fish Boom into Fire Galleys FC into Galleys
18 806 12:22 16:04 30:57 ⛏ Fish Boom FC
18 787 16:21 24:11 43:36 ⚔ Fish Boom into M@A FC into Towers
18 786 11:02 22:14 32:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,605 21,495 7,850 2,950 46,900 54,766
14,565 19,775 8,055 2,775 45,170 50,908
17,400 15,075 7,115 1,500 41,090 48,738
12,750 17,675 8,930 1,400 40,755 45,161
13,100 17,655 8,410 750 39,915 52,138
12,995 14,505 8,180 1,130 36,810 45,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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