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QS Arena

503178371Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 62m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
797
+14
🇵🇪 Mongols · Peru
788
+14
🇷🇴 Celts · Romania
779
+15
🇪🇸 Goths · Spain
751
+16
🇫🇷 Burgundians · France
778
-16
🇫🇮 Britons · Finland
750
-15
🇮🇳 Muisca · India
749
-15
🇨🇳 Portuguese · China
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
Agent P Celts
32 2,013 6:58 15:06 27:47 ⛏ Fast Castle
26 1,622 8:03 12:08 27:29 ⛏ Fast Castle
dundergubbe Britons
25 1,542 9:23 19:12 35:27 ⚔ Archer Rush
Ke Wai Gon Goths
23 1,417 8:30 16:15 29:44 ⛏ Fast Castle
Rinidexuema Portuguese
20 1,226 8:55 16:35 26:20 ◆ FC into Fast Imp
MiguelAngel Mongols
20 1,257 7:03 16:16 29:39 ⛏ Fast Castle
lavive3113 Burgundians
14 855 9:23 16:51 27:40 ⛏ Fast Castle
weird_alien Muisca
14 884 9:06 13:57 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,975 27,390 17,870 6,200 94,435 125,941
22,285 35,550 26,400 2,960 87,195 124,665
39,785 17,250 22,880 2,300 82,215 98,110
40,280 15,995 17,435 3,550 77,260 108,946
28,335 14,715 20,355 4,975 68,380 81,982
19,160 21,675 19,280 2,800 62,915 75,126
10,725 18,835 17,615 8,455 55,630 68,269
9,805 13,705 11,260 2,335 37,105 37,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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