AoeStats
← Kyle87x

Black Forest

503178325Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 57m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1261
+13
🇬🇧 Inca · United Kingdom
1216
+15
🇺🇸 Persians · United States
1213
+15
🇵🇱 Vietnamese · Poland
1193
+16
🇻🇳 Bulgarians · Vietnam
1223
-16
🇹🇼 Portuguese · Taiwan
1216
-16
🇵🇪 Mongols · Peru
1180
-14
🇨🇳 Saracens · China
1137
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,560 13:57 22:48 44:23 ⚔ Drush into Scouts
42 2,402 12:30 17:20 36:40 ⛏ Fast Castle
39 2,208 11:15 15:00 31:57 ⛏ Fast Castle
31 1,754 11:20 21:29 37:17 ⚔ Towers FC
31 1,771 11:20 15:14 31:29 ⛏ Fast Castle
29 1,634 10:48 14:43 32:16 ⛏ Fast Castle
24 1,392 9:34 21:17 32:47 ⚔ M@A FC
19 1,081 11:38 16:30 50:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,805 47,030 36,010 3,000 122,845 128,979
48,730 40,895 15,195 4,825 109,645 117,258
52,380 23,555 25,405 3,100 104,440 122,251
44,275 41,322 8,340 2,555 96,492 99,107
37,600 23,135 16,610 3,580 80,925 89,496
27,355 18,816 13,420 2,390 61,981 67,091
19,830 24,511 11,125 2,600 58,066 77,787
13,550 17,859 12,645 3,450 47,504 75,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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