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Arabia

503178153Analyzed
2v2 RM · 13h ago on Aug 30, 2026· 47m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
722
+17
🇹🇷 Cumans · Türkiye
710
+17
🇺🇸 Romans · United States
793
-19
🇪🇪 Chinese · Estonia
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
Solari Huns
18 848 10:57 14:56 34:03 ⛏ Fast Castle
16 778 9:04 20:29 34:29 ⛏ Fast Castle
Peaceduck Chinese
13 632 11:43 18:29 ⛏ Fast Castle
heralp Cumans
12 551 10:39 22:09 27:56 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,190 11,900 12,265 3,845 48,200 58,854
15,670 9,940 9,475 2,050 37,135 40,406
15,005 11,405 4,405 3,220 34,035 40,661
6,675 6,350 2,600 2,800 18,425 22,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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