AoeStats
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QS Arena

503178126Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 77m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
864
+13
🇮🇳 Bohemians · India
844
+14
🇮🇳 Spanish · India
773
+17
vs
🇹🇷 Britons · Türkiye
823
-16
🇪🇸 Franks · Spain
821
-16
🇸🇪 Spanish · Sweden
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,193 8:07 13:15 28:36 ⛏ Fast Castle
41 3,159 9:24 13:49 39:05 ⛏ Fast Castle
31 2,381 8:45 12:41 33:30 ⛏ Fast Castle
29 2,236 12:20 17:01 37:14 ⛏ Fast Castle
25 1,904 10:17 17:43 42:05 ⛏ Fast Castle
19 1,451 10:49 18:30 25:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
47,670 53,655 30,725 8,640 140,690 147,127
43,910 38,975 14,360 4,200 101,445 114,461
19,515 41,625 20,825 4,475 86,440 116,870
29,190 23,882 29,485 3,000 85,557 111,279
24,165 16,755 20,325 2,180 63,425 66,029
20,100 21,175 11,340 3,200 55,815 70,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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