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QS Arena

503178126Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 77m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
864
+13
🇮🇳 Bohemians · India
844
+14
🇮🇳 Spanish · India
773
+17
🇹🇷 Britons · Türkiye
823
-16
🇪🇸 Franks · Spain
821
-16
🇸🇪 Spanish · Sweden
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
vasuJIoel Bohemians
41 3,193 8:07 13:15 28:36 ⛏ Fast Castle
cheekypopcorn Spanish
41 3,159 9:24 13:49 39:05 ⛏ Fast Castle
Antriksh Persians
31 2,381 8:45 12:41 33:30 ⛏ Fast Castle
SaiyajiN Britons
29 2,236 12:20 17:01 37:14 ⛏ Fast Castle
25 1,904 10:17 17:43 42:05 ⛏ Fast Castle
AmBa / Spanish
19 1,451 10:49 18:30 25:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
52,645 54,455 33,175 8,640 148,915 155,352
43,910 38,975 14,360 4,200 101,445 114,461
19,815 41,625 21,125 4,475 87,040 117,470
29,290 23,882 29,535 3,000 85,707 111,429
25,165 16,755 21,125 2,180 65,225 67,829
20,500 21,175 11,740 3,200 56,615 70,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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