AoeStats
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Yucatan

503177984Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 23m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1197
+12
🇩🇪 Tatars · Germany
1159
+14
🇩🇪 Gurjaras · Germany
1139
+15
🇩🇪 Khmer · Germany
1203
-18
🇩🇪 Magyars · Germany
1085
-12
🇩🇪 Hindustanis · Germany
1049
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,007 10:52 15:24 ⛏ Fast Castle
40 951 9:39 18:54 ⚔ Scout Rush
37 867 9:12 19:00
34 802 11:58 15:53 ⛏ Fast Castle
20 481 12:40 17:49 ⚔ Scout Rush
18 415 10:35 14:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,625 4,895 925 300 11,745 12,338
5,985 2,939 1,510 100 10,534 10,912
5,120 3,267 1,745 100 10,232 10,531
5,575 2,075 1,630 200 9,480 10,773
4,925 3,664 250 200 9,039 10,674
3,835 2,599 680 0 7,114 8,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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