AoeStats
← jahlem

QS Arena

503177906Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 39m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Slavs · Finland
914
+14
🇧🇪 Khmer · Belgium
877
+15
🇺🇾 Byzantines · Uruguay
894
-16
🇨🇱 Portuguese · Chile
835
-13
Player eAPM Actions Feudal Castle Imperial Opening
jahlem Slavs
22 869 7:52 14:12 29:04 ⛏ Fast Castle
Memobunke Portuguese
18 730 9:27 18:34 29:49
Hanibal Khmer
16 633 8:24 13:20 31:05 ⛏ Fast Castle
Fede Nicolas Byzantines
15 591 9:35 16:37 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,130 14,030 9,820 2,800 47,780 52,289
14,850 15,870 14,255 1,500 46,475 50,765
11,685 7,465 6,905 2,100 28,155 31,279
9,920 9,695 4,515 2,625 26,755 33,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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