AoeStats
← Korvus•Core

Arabia

503177807Analyzed
1v1 RM · 8d ago on Aug 30, 2026· 55m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
974
+26
🇦🇷 Bulgarians · Argentina
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,122 10:15 21:05 42:48 ⚔ Scout Rush
18 1,009 11:01 18:47 44:22 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
15,745 14,777 9,300 2,650 42,472 45,658
10,485 9,630 5,300 3,150 28,565 29,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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