AoeStats
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QS Arena

503177803Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 48m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1036
+16
🇨🇦 Spanish · Canada
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,299 9:27 13:57 43:37 ⛏ Fast Castle
25 1,206 8:43 13:52 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,530 19,740 18,390 4,455 62,115 69,435
23,730 15,365 12,130 2,050 53,275 59,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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