AoeStats
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Yucatan

503177782Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 43m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1211
+11
🇦🇷 Malay · Argentina
1124
+14
🇦🇷 Vietnamese · Argentina
1024
+19
🇹🇼 Dravidians · Taiwan
1102
-15
🇫🇷 Romans · France
1086
-14
🇺🇸 Franks · United States
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,530 9:40 24:05
31 1,350 8:53 17:26 30:12 ⛏ Fast Castle
25 1,071 10:56 16:03 32:52 ⛏ Fast Castle
22 939 13:28 34:29
20 883 12:31 22:44 35:51 ⛏ Fish Boom FC
20 878 11:14 23:00 40:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,775 26,499 12,500 2,670 60,444 67,582
30,430 7,760 12,350 750 51,290 55,446
17,315 12,227 5,690 3,750 38,982 48,401
13,390 12,210 6,110 2,250 33,960 37,703
10,285 9,443 3,925 1,675 25,328 33,170
6,605 4,980 950 880 13,415 14,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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