AoeStats
← Rammit Inmaass

Black Forest

503177708Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 54m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
777
+14
🇹🇷 Turks · Türkiye
756
+15
🇸🇪 Celts · Sweden
746
+15
🇧🇷 Japanese · Brazil
744
+15
🇧🇪 Sicilians · Belgium
796
-18
🇷🇺 Goths · Russia
794
-18
🇪🇸 Portuguese · Spain
681
-13
🇺🇸 Slavs · United States
645
-11
Player eAPM Actions Feudal Castle Imperial Opening
ssk.simon Celts
25 1,354 19:36 28:33 42:46 ⛏ Fast Castle
25 1,350 12:05 15:35 30:39 ⛏ Fast Castle
Roberto_Panini Sicilians
19 1,030 13:33 20:12 34:12 ⚔ FC into Scouts
Rammit Inmaass Burgundians
16 873 16:28 22:01 35:53 ⛏ Fast Castle
bigame Turks
15 785 13:49 18:48 29:55 ⛏ Fast Castle
12 660 18:45 30:36 40:50 ⚔ M@A into Archers
10 557 21:10 35:33 ⚔ Drush into Archers
AnHell Portuguese
8 446 11:46 22:17 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,950 27,647 14,730 4,490 62,817 64,410
30,005 16,470 11,955 3,760 62,190 70,354
24,405 17,049 14,550 1,925 57,929 67,079
19,620 17,165 14,485 4,385 55,655 84,263
25,750 8,885 12,040 1,255 47,930 54,135
18,565 10,588 7,555 1,925 38,633 45,809
10,770 14,073 9,975 3,235 38,053 47,111
16,555 10,613 4,885 2,415 34,468 39,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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