AoeStats
← xylus3231

Arabia

503177595Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 53m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1263
+16
🇩🇪 Franks · Germany
1262
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,525 8:49 21:31 39:30 ⚔ Scout Rush
44 2,350 9:24 22:12 38:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,545 21,375 13,400 1,600 61,920 69,084
18,300 16,938 12,790 2,560 50,588 56,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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