AoeStats
← MrSebastianny

Nomad

503177566Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 62m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
819
+15
🇮🇳 Cumans · India
786
+16
🇺🇸 Slavs · United States
831
-17
🇩🇪 Poles · Germany
755
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,219 20:41 46:28 ⚔ Fish Boom into Archers
17 1,032 13:15 26:13 49:11
14 849 18:01 22:21 33:33 ⛏ Fish Boom FC
9 542 21:04 25:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,320 12,355 10,895 2,800 40,370 48,429
9,190 7,685 3,730 1,050 21,655 29,235
9,585 4,200 3,225 2,355 19,365 22,943
5,920 6,185 1,055 1,300 14,460 15,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.