AoeStats
← amk1285

QS Arena

503177551Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 58m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
695
+13
🇷🇺 Wu · Russia
674
+14
🇩🇪 Berbers · Germany
641
-14
🇳🇴 Goths · Norway
637
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 966 7:59 18:40 46:20 ⛏ Fast Castle
14 808 8:56 18:15 31:37 ⛏ Fast Castle
13 736 7:15 14:07 33:22 ⛏ Fast Castle
9 505 10:26 22:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,240 16,425 15,185 2,250 51,100 69,707
18,970 16,775 10,640 3,430 49,815 60,640
16,390 11,110 12,245 1,925 41,670 44,330
8,905 4,220 2,125 750 16,000 18,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.