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Arabia

503177499Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 50m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
580
+14
🇮🇳 Lithuanians · India
538
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,935 14:26 22:38 38:21 ⚔ Archers FC
Cortex Lithuanians
15 781 11:50 19:21 41:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,935 11,121 7,090 850 32,996 37,703
12,870 6,755 7,475 2,900 30,000 34,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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