AoeStats
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Arabia

503177468Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 45m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1019
+13
🇩🇪 Franks · Germany
974
+15
🇫🇷 Japanese · France
963
-14
🇫🇷 Mongols · France
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,553 11:40 21:54 43:08 ⚔ M@A Rush
17 785 11:34 24:07 39:28
17 780 10:02 24:05 43:54 ⚔ Scouts into Archers
14 622 10:23 24:08 42:17 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,730 13,080 5,880 850 40,540 44,194
13,565 10,167 7,695 2,695 34,122 41,692
15,300 7,660 7,015 2,450 32,425 33,327
10,380 8,376 4,565 1,850 25,171 28,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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