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Nomad

503177396Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 29m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
1051
+16
🇵🇱 Chinese · Poland
1051
+16
🇬🇧 Huns · United Kingdom
1075
-45
🇦🇷 Inca · Argentina
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
MerX Chinese
45 1,330 13:30 23:33 ⚔ Fish Boom into Archers
29 869 16:39 ⚔ Tower Rush
25 754 15:27 20:25 ⚔ Fish Boom into Archers
ReynevanP Persians
24 730 16:43 27:01 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,730 6,481 2,600 950 16,761 16,466
5,520 6,225 2,055 300 14,100 14,839
5,810 5,949 745 200 12,704 14,003
2,400 715 50 600 3,765 3,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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