AoeStats
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Four Lakes

503177285Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 69m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
702
+12
🇧🇷 Dravidians · Brazil
674
+14
🇹🇷 Bulgarians · Türkiye
623
+16
🇨🇳 Khmer · China
537
+20
🇺🇸 Byzantines · United States
686
-18
🇺🇸 Italians · United States
645
-17
🇧🇷 Vietnamese · Brazil
584
-14
🇺🇸 Wu · United States
583
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 4,205 11:48 16:16 36:56 ⛏ Fast Castle
44 3,065 11:55 16:21 33:21 ⚔ FC into Archers
25 1,763 15:46 20:27 29:52 ⛏ Fish Boom FC
23 1,568 11:39 24:28 49:23 ⚔ Fish Boom into Archers into Skirms
22 1,534 10:10 17:57 43:16 ⛏ Fast Castle
21 1,464 11:32 22:19 46:38 ⛏ Fast Castle
20 1,417 14:44 25:04 39:11 ⛏ Fast Castle
13 913 13:40 24:41 42:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,790 43,598 24,790 5,600 101,778 108,650
33,680 31,125 20,990 6,150 91,945 99,238
33,815 18,181 18,780 5,625 76,401 106,088
27,120 30,314 16,585 2,000 76,019 129,947
32,350 13,045 13,235 5,160 63,790 87,093
18,890 28,180 13,005 1,570 61,645 66,004
13,595 16,100 8,105 3,000 40,800 46,819
15,540 11,555 11,280 1,660 40,035 50,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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