AoeStats
← Sky_Nightz

QS Arena

503177218Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1038
+15
🇦🇷 Romans · Argentina
1038
+15
🇫🇮 Bohemians · Finland
1072
-18
🇨🇱 Slavs · Chile
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
Sky_Nightz Khmer
44 1,744 8:30 11:35 36:12 ⛏ Fast Castle
Teofilo Romans
42 1,662 8:05 12:10 29:33 ⛏ Fast Castle
Eversti Sandels Bohemians
38 1,508 7:53 11:39 35:38 ⛏ Fast Castle
DTK Slavs
6 238 8:56 17:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,935 9,636 7,150 675 30,396 32,706
9,150 10,905 7,595 2,705 30,355 35,633
9,660 10,835 5,065 750 26,310 29,453
4,625 3,285 545 170 8,625 10,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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