AoeStats
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Nomad

503176963Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 52m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1117
+13
🇪🇸 Jurchens · Spain
1113
+14
🇲🇽 Vikings · Mexico
1106
+14
🇻🇳 Malay · Vietnam
1133
-17
🇺🇸 Burgundians · United States
1040
-13
🇺🇸 Khmer · United States
1004
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,660 14:26 20:51 35:16 ⛏ Fish Boom FC
50 2,631 13:19 19:14 41:51 ⛏ Fish Boom FC
26 1,346 12:18 19:38 41:42 ⛏ Fish Boom FC
24 1,281 14:29 21:54 39:38 ⛏ Fish Boom FC
23 1,229 16:14 23:42 37:34 ⚔ Fish Boom FC into Scouts
17 891 14:10 22:31 48:53 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,695 22,658 11,320 2,575 51,248 52,885
20,030 12,505 13,430 2,350 48,315 53,083
20,215 14,710 9,075 2,450 46,450 52,215
17,300 16,452 6,305 2,280 42,337 46,974
17,065 11,223 5,515 3,675 37,478 44,259
10,870 13,697 7,900 1,955 34,422 42,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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