AoeStats
← sezayi83

Black Forest

503176907Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 50m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
995
+14
🇫🇷 Chinese · France
911
+18
🇬🇧 Japanese · United Kingdom
903
+18
vs
🇩🇰 Inca · Denmark
977
-18
🇦🇷 Khmer · Argentina
960
-50
🇲🇽 Poles · Mexico
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,098 9:18 20:17 36:08 ⛏ Fast Castle
21 1,055 12:31 25:33 43:39 ⚔ M@A into Skirms into Archers
19 960 9:36 25:49 39:24 ⚔ Scout Rush
18 878 12:04 20:02 28:40 ⛏ Fast Castle
15 732 13:32 23:37 37:14 ⚔ Archer Rush
8 421 12:16 30:10 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,995 29,820 6,990 1,035 63,840 69,410
22,845 21,515 12,170 1,900 58,430 73,729
27,145 11,729 11,950 3,770 54,594 67,296
16,505 15,398 8,105 2,635 42,643 48,511
13,760 12,091 6,935 850 33,636 39,437
11,090 5,649 2,740 365 19,844 26,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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