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Black Forest

503176755Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 43m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
851
+15
🇹🇼 Wei · Taiwan
816
+16
🇹🇼 Bohemians · Taiwan
754
+19
🇹🇼 Huns · Taiwan
538
+27
🇬🇧 Khmer · United Kingdom
858
-21
🇬🇧 Persians · United Kingdom
832
-20
🇺🇸 Teutons · United States
810
-19
🇭🇺 Britons · Hungary
796
-19
Player eAPM Actions Feudal Castle Imperial Opening
Arran Khmer
30 1,278 17:11 23:29 ⛏ Fast Castle
24 1,023 17:19 31:50 ⚔ Scout Rush
凹狗 Bohemians
21 889 12:25 20:06 38:20 ⛏ Fast Castle
10% Huns
20 875 11:50 20:22 36:54 ⛏ Fast Castle
19 809 15:32 24:32 39:18 ⛏ Fast Castle
juhamate7 Britons
18 779 13:53 21:37 36:53 ⛏ Fast Castle
Paul George Teutons
15 643 13:49 18:28 33:18 ⛏ Fish Boom FC
Quantum rage Persians
10 447 13:18 23:13 35:21

Resources

Player Food Wood Gold Stone Spent Collected
16,365 11,180 5,280 2,350 35,175 42,850
16,190 7,751 8,890 990 33,821 39,918
13,825 11,715 3,225 1,850 30,615 42,781
9,710 10,175 4,730 3,715 28,330 34,430
10,125 9,433 5,790 940 26,288 34,285
10,000 7,930 3,940 1,500 23,370 33,674
9,775 7,617 2,340 1,690 21,422 24,392
8,975 4,526 2,835 1,630 17,966 19,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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