AoeStats
← Jéhache M.D.

Black Forest

503176577Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 131m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1073
+7
🇪🇸 Britons · Spain
797
+18
🇫🇷 Hindustanis · France
848
-12
🇫🇷 Jurchens · France
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 4,398 11:50 16:11 37:25 ⛏ Fast Castle
34 4,501 13:58 18:37 44:23 ⛏ Fast Castle
30 3,881 11:48 19:07 43:18 ⛏ Fast Castle
11 1,509 12:12 26:29 59:29

Resources

Player Food Wood Gold Stone Spent Collected
48,795 65,785 34,645 5,110 154,335 178,813
53,580 29,968 21,450 4,090 109,088 151,588
43,050 36,937 19,210 3,950 103,147 155,833
38,350 31,605 18,790 3,200 91,945 92,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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