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503176443Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 60m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
916
+15
🇹🇷 Poles · Türkiye
883
+17
🇩🇪 Franks · Germany
864
+18
🇩🇪 Britons · Germany
853
+18
🇹🇼 Britons · Taiwan
947
-19
🇦🇺 Lithuanians · Australia
940
-19
🇹🇼 Saracens · Taiwan
897
-17
🇲🇽 Teutons · Mexico
822
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,994 11:15 16:16 33:53 ⛏ Fast Castle
29 1,774 11:22 15:01 38:55 ⛏ Fast Castle
23 1,395 11:37 15:49 33:57 ⚔ FC into Scouts
20 1,236 10:25 18:25 34:23 ⚔ Archer Rush
20 1,235 10:45 16:55 34:39 ⛏ Fast Castle
16 999 11:55 21:05 34:14 ⛏ Fast Castle
14 846 11:26 16:22 43:24 ⛏ Fast Castle
11 698 11:56 19:25 51:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
47,595 27,175 19,180 3,100 97,050 106,544
38,160 20,400 8,810 4,425 71,795 76,376
30,330 20,240 11,915 2,610 65,095 71,595
28,100 14,825 14,910 3,850 61,685 78,588
18,335 18,985 6,365 4,280 47,965 64,109
18,695 10,368 12,670 2,800 44,533 48,180
16,975 8,175 8,890 2,325 36,365 46,446
13,575 12,675 6,975 1,340 34,565 40,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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