AoeStats
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Nomad

503176124Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 37m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Teutons · New Zealand
1044
+13
🇺🇸 Dravidians · United States
1036
+14
vs
🇨🇳 Huns · China
990
-14
🇨🇳 Mongols · China
979
-30
Player eAPM Actions Feudal Castle Imperial Opening
34 1,302 15:25 25:18 34:42 ⚔ Fish Boom into Scouts
34 1,294 16:03 27:26 — ⚔ Fish Boom into Scouts
29 1,097 14:25 18:02 30:25 ⛏ Fish Boom FC
20 743 13:55 18:31 32:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,580 20,333 4,020 950 44,883 47,408
16,860 7,970 2,385 2,825 30,040 31,608
10,175 7,815 2,435 1,440 21,865 24,751
10,590 6,800 1,755 2,050 21,195 24,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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