AoeStats
← ManoS_Sucias

Yucatan

503176054Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 1m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1012
+13
🇻🇳 Japanese · Vietnam
978
+15
🇨🇳 Bohemians · China
969
+15
🇫🇷 Chinese · France
911
+18
🇺🇸 Poles · United States
979
-17
🇧🇷 Khmer · Brazil
950
-15
🇬🇷 Muisca · Greece
942
-15
🇵🇪 Wu · Peru
932
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 75
44 45
43 44
40 41
39 40
38 39
16 16
9 9

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 100
0 25 50 0 75 159
0 25 0 5 30 0
0 0 0 0 0 1
0 0 0 0 0 0
0 0 0 0 0 30
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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