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Black Forest

503176037Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1267
+13
🇺🇸 Bohemians · United States
1257
+14
🇭🇰 Britons · Hong Kong SAR China
1205
+16
🇦🇷 Romans · Argentina
1197
+17
🇫🇷 Turks · France
1278
-18
🇦🇷 Franks · Argentina
1227
-16
🇦🇷 Ethiopians · Argentina
1200
-15
🇫🇮 Malians · Finland
1140
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,916 9:57 13:51 29:57 ⛏ Fast Castle
39 2,759 10:39 20:01 24:48 ◆ FC into Fast Imp
37 2,608 12:50 19:11 52:24 ⚔ FC into Archers
35 2,498 11:03 17:15 44:29 ⛏ Fast Castle
34 2,387 13:11 17:01 30:51 ⚔ M@A FC
30 2,143 10:42 14:31 33:32 ⛏ Fast Castle
26 1,860 11:21 15:20 31:53 ⛏ Fast Castle
22 1,580 12:35 18:29 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,010 14,335 40,965 5,135 118,445 123,985
41,280 34,082 29,020 4,500 108,882 151,791
39,890 36,118 17,185 1,350 94,543 97,339
30,075 39,140 17,750 4,300 91,265 111,206
27,915 35,158 15,260 4,395 82,728 117,417
37,735 20,743 18,420 3,700 80,598 83,865
20,525 35,305 18,160 780 74,770 84,154
17,740 19,210 16,560 4,295 57,805 66,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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