AoeStats
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Coastal Forest

503175861Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Poles · Sweden
857
+15
🇫🇷 Spanish · France
854
+15
🇬🇧 Britons · United Kingdom
843
+22
🇬🇧 Romans · United Kingdom
832
+16
🇨🇿 Italians · Czechia
918
-19
🇲🇽 Teutons · Mexico
857
-17
🇺🇸 Tatars · United States
814
-15
🇧🇷 Franks · Brazil
765
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,730 10:47 22:57 41:42 ⚔ Scout Rush
30 1,553 12:50 22:15 40:25 ⚔ Fish Boom into Scouts
27 1,389 10:58 20:51 36:32 ⚔ Drush FC
20 1,009 13:50 26:56 ⛏ Fish Boom FC
16 820 10:38 18:52 35:14 ⚔ Scouts FC
13 650 13:37 22:16 ⛏ Fish Boom
0 9
0 7

Resources

Player Food Wood Gold Stone Spent Collected
29,320 16,133 9,935 3,110 58,498 66,207
21,140 9,569 7,690 3,850 42,249 53,935
12,075 14,818 8,415 5,610 40,918 57,907
12,000 8,440 4,685 1,175 26,300 28,201
10,800 7,720 2,980 1,075 22,575 26,066
9,230 6,865 3,745 2,400 22,240 23,376
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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