AoeStats
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QS Arena

503175799Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 28m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
922
+12
🇮🇹 Teutons · Italy
854
+15
🇪🇸 Celts · Spain
834
+16
🇲🇽 Jurchens · Mexico
867
-16
🇲🇽 Turks · Mexico
824
-14
🇺🇸 Cumans · United States
791
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,014 8:22 21:55
25 719 7:35 12:41 ⛏ Fast Castle
24 695 7:49 12:05 ⛏ Fast Castle
20 558 8:50 17:48 ⛏ Fast Castle
15 432 7:59 16:48 ⛏ Fast Castle
4 103 11:36

Resources

Player Food Wood Gold Stone Spent Collected
6,290 6,352 1,680 200 14,522 17,813
6,190 5,305 2,275 650 14,420 15,940
6,065 4,360 1,965 1,435 13,825 16,741
5,245 4,940 785 950 11,920 13,911
4,240 3,785 1,845 1,530 11,400 13,445
1,675 1,170 0 125 2,970 8,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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