AoeStats
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QS Arena

503175666Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1140
+16
🇨🇱 Teutons · Chile
1140
+16
🇫🇷 Goths · France
1261
-21
🇫🇷 Vietnamese · France
999
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,847 7:57 12:01 33:26 ⛏ Fast Castle
34 1,446 7:47 14:39 32:25 ⛏ Fast Castle
29 1,236 8:07 11:48 36:36 ⛏ Fast Castle
26 1,117 8:39 17:40 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,425 18,125 6,150 850 42,550 46,563
17,615 11,070 8,370 3,350 40,405 42,324
17,895 11,613 6,805 2,155 38,468 40,944
9,910 8,250 4,535 1,580 24,275 29,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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