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Four Lakes

503175652Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 21m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1031
+12
🇨🇳 Spanish · China
1021
+13
🇨🇳 Maya · China
946
+16
🇵🇱 Georgians · Poland
983
-15
🇮🇳 Goths · India
932
-13
🇬🇧 Vietnamese · United Kingdom
921
-12
Player eAPM Actions Feudal Castle Imperial Opening
Mitochondrium Georgians
45 944 10:17 20:56 ⛏ Fast Castle
子厚 Aztecs
45 946 11:45 15:51 ⛏ Fish Boom FC
36 761 11:10 15:40 ⛏ Fish Boom FC
Boxster553 Goths
19 401 10:57 19:37 ⛏ Fish Boom FC
子薄 Spanish
19 401 11:21 15:43 ⛏ Fast Castle
DaYwALkEr Vietnamese
12 246 14:49

Resources

Player Food Wood Gold Stone Spent Collected
7,600 4,120 1,875 650 14,245 16,419
7,735 3,091 950 0 11,776 12,559
6,825 3,450 1,015 0 11,290 12,878
4,300 3,568 340 0 8,208 10,538
3,770 2,085 710 1,300 7,865 7,872
3,325 2,955 50 125 6,455 7,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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