AoeStats
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Four Lakes

503175652Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 21m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1031
+12
🇨🇳 Spanish · China
1021
+13
🇨🇳 Maya · China
946
+16
vs
🇵🇱 Georgians · Poland
983
-15
🇮🇳 Goths · India
932
-13
🇬🇧 Vietnamese · United Kingdom
921
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 944 10:17 20:56 — ⛏ Fast Castle
45 946 11:45 15:51 — ⛏ Fish Boom FC
36 761 11:10 15:40 — ⛏ Fish Boom FC
19 401 10:57 19:37 — ⛏ Fish Boom FC
19 401 11:21 15:43 — ⛏ Fast Castle
12 246 14:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,770 1,325 650 10,295 12,469
5,025 3,225 775 0 9,025 10,613
5,110 3,016 350 0 8,476 9,259
4,150 3,468 340 0 7,958 10,288
3,770 2,085 710 1,300 7,865 7,872
3,325 2,955 50 125 6,455 7,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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