AoeStats
← demigod74

Arabia

503175543Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 70m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
636
+11
🇩🇪 Persians · Germany
512
+17
🇺🇸 Saracens · United States
583
-16
🇧🇷 Maya · Brazil
488
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,278 11:35 20:09 36:23 ⚔ FC into Archers
17 1,184 11:38 20:17 36:41 ⛏ Fast Castle
16 1,103 11:02 20:38 38:25 ⛏ Fast Castle
14 990 15:18 23:15 37:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,335 22,300 25,850 1,000 83,485 105,661
21,395 27,855 16,900 5,495 71,645 105,062
34,435 12,560 18,340 3,340 68,675 79,902
14,965 15,742 13,070 3,355 47,132 56,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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