AoeStats
← SJT

Arabia

503175455Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 56m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1068
+12
🇮🇳 Britons · India
1040
+14
🇺🇦 Italians · Ukraine
1001
-14
🇸🇰 Franks · Slovakia
972
-12
Player eAPM Actions Feudal Castle Imperial Opening
Evil Morty Franks
46 2,603 9:53 25:49 42:12 ⚔ Scout Rush
Sir_Vigris Italians
31 1,762 12:17 25:15 48:52
vanshtap Britons
29 1,634 9:44 22:29 42:49 ⚔ Archer Rush
SJT Franks
27 1,541 9:28 21:43 39:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,870 11,070 12,675 2,380 49,995 51,466
22,560 10,303 12,360 3,650 48,873 61,303
14,820 18,494 5,700 1,650 40,664 46,670
11,595 14,925 13,130 850 40,500 48,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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