AoeStats
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Black Forest

503175420Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
826
+13
🇹🇷 Britons · Türkiye
820
+13
🇨🇳 Georgians · China
770
-14
🇮🇹 Teutons · Italy
760
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,877 11:27 15:13 31:22 ⛏ Fast Castle
22 1,043 12:36 19:20 34:45 ⛏ Fast Castle
17 790 16:35 20:13 38:23 ⛏ Fast Castle
12 562 16:30 23:15 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,915 24,911 13,720 3,560 68,106 106,179
20,015 19,561 11,585 3,450 54,611 61,932
23,650 13,943 13,915 355 51,863 58,047
15,355 9,595 10,620 935 36,505 38,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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