AoeStats
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Black Forest

503175209Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
1188
+16
🇹🇷 Koreans · Türkiye
1176
+16
🇳🇴 Romans · Norway
1250
-19
🇵🇱 Armenians · Poland
1116
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,487 12:27 19:03 34:44 ⚔ Fish Boom into Archers
34 2,198 11:44 19:27 33:34 ⛏ Fast Castle
23 1,456 10:06 18:19 32:38 ⛏ Fish Boom FC
17 1,079 15:22 37:18 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,345 34,143 19,320 2,760 89,568 104,014
18,755 21,060 11,100 9,685 60,600 74,781
19,105 20,333 12,740 1,870 54,048 57,659
7,965 8,376 1,370 975 18,686 22,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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