AoeStats
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Black Forest

503175060Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
827
+12
🇪🇸 Koreans · Spain
827
+12
🇩🇪 Hindustanis · Germany
765
-21
🇦🇹 Huns · Austria
692
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,212 11:31 21:04 37:35 ⚔ FC into Archers
21 1,088 14:40 19:03 33:46 ⛏ Fast Castle
20 1,039 12:11 19:52 34:29 ⛏ Fast Castle
13 670 11:18 23:21 44:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,075 30,317 16,240 4,855 67,487 87,619
18,690 19,086 8,140 2,445 48,361 62,065
24,680 9,040 11,510 1,695 46,925 57,157
15,395 11,736 10,285 2,150 39,566 47,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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