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Yucatan

503174753Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 56m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
889
+16
🇩🇪 Spanish · Germany
877
+17
🇸🇪 Britons · Sweden
824
+19
🇩🇪 Persians · Germany
924
-19
🇹🇷 Mongols · Türkiye
915
-18
🇪🇸 Magyars · Spain
854
-16
Player eAPM Actions Feudal Castle Imperial Opening
NOK Mongols
22 1,258 10:41 18:05 36:19 ⛏ Fast Castle
fred.ferrone Cumans
18 993 14:16 24:35 38:16 ⛏ Fish Boom
ufo Britons
18 1,043 16:23 21:27 37:48 ⚔ Drush FC
Kanister38 Persians
16 899 13:46 23:04 37:30 ⛏ Fast Castle
luckyluke312 Spanish
11 603 11:00 19:53 35:33 ⛏ Fast Castle
10 559 10:53 17:23 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,440 29,792 16,680 3,985 79,897 89,698
38,470 15,180 18,400 6,800 78,850 84,558
28,335 16,958 12,105 3,650 61,048 79,051
25,985 10,000 18,445 2,700 57,130 67,574
13,685 8,428 5,305 2,255 29,673 36,571
9,735 3,430 5,470 1,610 20,245 27,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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