AoeStats
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QS Arena

503174742Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
813
+13
🇩🇪 Vietnamese · Germany
766
+15
🇨🇱 Slavs · Chile
746
-14
🇺🇾 Cumans · Uruguay
728
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,172 8:20 17:42 34:42 ⚔ FC into Archers
20 1,090 9:13 17:52 29:57 ⚔ M@A into Archers
19 1,062 7:43 17:41 32:59 ⛏ Fast Castle
13 736 11:10 22:33 37:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,120 19,545 7,290 4,330 59,285 70,832
16,815 16,610 12,110 2,950 48,485 50,249
20,905 17,190 7,205 2,400 47,700 51,544
16,245 8,820 11,275 1,600 37,940 44,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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