AoeStats
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QS Arena

503174563Analyzed
1v1 RM · 8d ago on Aug 30, 2026· 93m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Slavs · Ukraine
325
+17
🇵🇱 Chinese · Poland
352
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,758 11:01 17:15 28:38 ⛏ Fast Castle
10 933 11:08 19:19 30:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,075 26,195 24,330 10,120 89,720 102,835
14,585 22,350 22,285 2,350 61,570 65,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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