AoeStats
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Four Lakes

503174546Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
795
+13
🇭🇰 Bohemians · Hong Kong SAR China
712
+16
🇮🇹 Bulgarians · Italy
705
+17
🇪🇸 Sicilians · Spain
759
-17
🇪🇸 Poles · Spain
741
-16
🇪🇸 Khmer · Spain
664
-26
Player eAPM Actions Feudal Castle Imperial Opening
35 1,851 9:31 14:05 49:26 ⛏ Fast Castle
23 1,230 11:04 26:49 47:05 ⚔ Towers FC
22 1,150 11:41 19:48 37:34 ⚔ Scout Rush
21 1,093 13:40 20:29 34:08 ⛏ Fish Boom FC
20 1,061 13:44 21:14 37:51 ⛏ Fish Boom FC
17 908 11:24 18:59 36:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,820 23,975 11,980 2,325 54,100 58,912
21,130 14,645 6,205 2,950 44,930 56,023
20,795 13,270 10,515 250 44,830 55,817
19,225 10,570 8,815 3,850 42,460 50,677
20,325 8,400 10,565 2,250 41,540 54,082
11,305 6,605 4,685 2,200 24,795 27,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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