AoeStats
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QS Arena

503174491Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 72m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1033
+16
🇨🇴 Khmer · Colombia
1015
+16
🇪🇸 Byzantines · Spain
1061
-18
🇪🇸 Ethiopians · Spain
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,559 8:32 13:41 28:16 ⛏ Fast Castle
41 3,018 8:14 16:28 23:43 ⛏ Fast Castle
33 2,393 8:25 13:43 25:15 ⛏ Fast Castle
23 1,639 7:18 14:58 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,375 43,295 16,145 2,400 104,215 107,775
32,135 37,245 15,715 3,090 88,185 94,426
34,635 14,650 30,845 2,830 82,960 102,334
39,720 25,744 14,545 2,900 82,909 104,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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