AoeStats
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Nomad

503174410Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 76m 40s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
970
+18
🇦🇷 Malay · Argentina
1003
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 4,097 12:14 27:45 38:25 ⛏ Fish Boom into Fire Galleys FC
27 2,083 17:25 30:22 42:45 ⚔ Fish Boom into Fire Galleys into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,665 36,115 22,070 5,525 100,375 107,978
25,730 32,465 18,420 4,525 81,140 83,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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