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503174241Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 67m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
619
+10
🇷🇴 Khmer · Romania
545
+13
🇬🇧 Teutons · United Kingdom
463
+17
🇺🇸 Romans · United States
457
+17
vs
🇬🇧 Persians · United Kingdom
504
-15
🇪🇸 Inca · Spain
503
-15
🇫🇷 Bohemians · France
483
-14
🇪🇸 Persians · Spain
455
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,226 11:21 22:28 40:31 ⛏ Fast Castle
16 1,092 14:47 19:16 28:30 ⛏ Fast Castle
15 1,003 9:54 20:41 35:13 ⚔ Scouts FC
14 945 13:53 29:37 46:32 ⛏ Fast Castle
14 963 10:52 21:32 38:41 ⛏ Fast Castle
11 763 12:46 24:34 36:09 ⚔ Towers FC
11 778 14:44 25:48 38:15 ⚔ Drush
8 549 14:11 27:18 50:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,540 30,200 16,770 4,485 85,995 104,270
25,735 22,285 26,625 4,600 79,245 84,472
28,020 19,820 24,330 1,400 73,570 92,862
23,000 23,765 19,660 4,850 71,275 77,140
29,770 16,320 15,765 5,285 67,140 96,986
24,710 19,000 19,435 2,765 65,910 74,797
17,415 23,080 18,260 3,320 62,075 77,283
32,550 15,590 10,215 3,365 61,720 67,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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