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Yucatan

503174192Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 55m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1145
+15
🇪🇸 Lithuanians · Spain
1081
+17
🇨🇭 Bulgarians · Switzerland
1174
-19
🇨🇭 Huns · Switzerland
1052
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,575 11:18 19:07 44:41 ⚔ Scout Rush
d.migros Bulgarians
34 1,906 11:36 15:45 42:58 ⛏ Fast Castle
Giallo Huns
17 958 11:32 16:10 42:10 ⛏ Fast Castle
OBrien11 Lithuanians
15 832 11:59 20:29 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,990 9,054 19,060 4,850 66,954 70,716
24,715 12,628 10,365 4,155 51,863 55,630
22,875 12,933 8,030 1,600 45,438 51,462
16,005 12,939 4,600 1,540 35,084 37,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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