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503173996Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
717
+9
🇹🇷 Magyars · Türkiye
709
+9
🇬🇷 Persians · Greece
688
+10
🇹🇷 Poles · Türkiye
617
-12
🇨🇳 Bohemians · China
528
-9
🇪🇸 Burgundians · Spain
499
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,555 11:56 17:27 46:46 ⛏ Fast Castle
18 965 11:06 20:04 38:41 ⛏ Fast Castle
14 759 11:56 22:04 37:13 ⛏ Fast Castle
13 705 11:56 20:34 34:24 ⛏ Fast Castle
12 631 12:39 21:43 39:46 ⛏ Fast Castle
8 430 15:54 26:50 39:54 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,300 15,810 11,835 3,370 53,315 69,555
24,880 10,255 15,800 2,230 53,165 65,640
18,300 16,165 12,790 2,950 50,205 61,041
19,795 13,340 12,510 2,780 48,425 62,162
12,685 9,410 5,535 2,850 30,480 34,524
7,340 11,755 6,075 2,475 27,645 32,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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