AoeStats
← Umi

Nomad

503173866Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 31m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
64 2,012 13:51 18:10 ⛏ Fish Boom FC
57 1,804 13:59 17:36 ⛏ Fish Boom FC
47 1,471 13:32 20:49 ⛏ Fish Boom into Galleys FC
43 1,359 14:06 17:39 ⚔ Fish Boom FC into Archers
42 1,326 14:30 18:21 ⛏ Fish Boom FC
38 1,187 12:36 16:17 ⛏ Fish Boom FC into Fire Galleys
36 1,146 13:41 17:27 ⛏ Fish Boom FC
34 1,079 13:59 21:23 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,345 7,772 3,670 1,610 23,397 24,284
6,050 8,016 3,505 895 18,466 20,869
6,995 7,503 2,140 1,595 18,233 18,838
6,725 9,161 1,770 275 17,931 19,753
6,350 7,648 2,590 400 16,988 16,964
5,515 6,319 2,560 885 15,279 15,967
5,875 5,454 2,470 760 14,559 16,386
4,020 5,692 1,195 325 11,232 11,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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