AoeStats
← sebastiannava98

Four Lakes

503173855Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 59m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
744
+18
🇨🇴 Cumans · Colombia
744
+18
🇨🇳 Armenians · China
742
+18
🇹🇼 Celts · Taiwan
732
+19
🇨🇴 Khmer · Colombia
818
-20
🇨🇿 Britons · Czechia
815
-19
🇦🇷 Vietnamese · Argentina
803
-19
🇺🇸 Turks · United States
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,467 12:31 20:22 31:46 ⛏ Fast Castle
22 1,323 11:15 22:54 30:23 ⛏ Fish Boom FC
21 1,249 12:46 20:32 39:00 ⛏ Fast Castle
21 1,238 13:12 32:00 51:46 ⛏ Fish Boom
19 1,145 10:22 21:04 28:44 ⛏ Fish Boom FC
11 652 9:56 24:41 38:48 ⚔ Fish Boom into Skirms into Archers
11 628 12:41 19:10 33:10 ⛏ Fish Boom FC
10 588 11:26 21:07 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,650 36,570 13,440 2,700 74,360 94,420
26,770 19,945 16,630 2,400 65,745 72,867
19,560 24,505 13,775 3,975 61,815 71,682
21,210 13,623 10,755 2,965 48,553 54,840
13,405 17,630 12,075 4,695 47,805 57,020
9,850 8,635 5,250 4,120 27,855 35,184
7,815 7,405 2,070 1,580 18,870 22,287
4,175 3,247 335 990 8,747 10,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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