AoeStats
← Malai-Chaap

Yucatan

503173682Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 55m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
833
+18
🇨🇳 Teutons · China
822
+19
🇿🇦 Tatars · South Africa
787
+20
🇳🇴 Byzantines · Norway
749
+22
🇫🇷 Berbers · France
915
-21
🇬🇧 Khitans · United Kingdom
911
-21
🇹🇷 Armenians · Türkiye
910
-21
🇩🇪 Persians · Germany
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,229 13:33 24:58 39:50 ⛏ Fast Castle
27 1,482 12:06 18:55 33:13 ⛏ Fast Castle
26 1,447 10:49 15:40 41:19 ⛏ Fast Castle
18 991 9:12 16:30 24:55 ⛏ Fast Castle
17 936 13:08 25:32 38:09 ⛏ Fast Castle
16 888 12:53 20:46 25:59 ⛏ Fish Boom FC into Fast Imp
13 730 13:16 26:03 37:33 ⚔ Scout Rush
11 596 12:49 22:28

Resources

Player Food Wood Gold Stone Spent Collected
30,430 25,415 17,525 4,145 77,515 93,101
28,495 25,210 15,120 2,845 71,670 94,115
21,000 22,260 15,270 4,855 63,385 84,365
24,415 14,950 15,685 1,600 56,650 66,199
23,175 17,870 9,920 2,675 53,640 72,019
19,605 15,357 12,200 2,995 50,157 56,338
17,555 13,068 8,370 1,775 40,768 47,857
8,350 6,370 1,385 1,255 17,360 20,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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