AoeStats
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QS Arena

503173477Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1167
+13
🇹🇼 Bengalis · Taiwan
1165
+13
🇹🇼 Slavs · Taiwan
1163
+14
🇹🇼 Vietnamese · Taiwan
1075
+18
🇳🇱 Persians · Netherlands
1138
-16
🇳🇱 Celts · Netherlands
1105
-14
🇦🇺 Mongols · Australia
1099
-14
🇦🇺 Romans · Australia
1099
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,308 8:01 11:44 29:07 ⛏ Fast Castle
31 1,790 7:46 11:38 30:30 ⛏ Fast Castle
28 1,622 7:56 12:00 27:17 ⛏ Fast Castle
25 1,427 8:27 15:09 34:09 ⛏ Fast Castle
22 1,232 8:30 12:29 28:24 ⛏ Fast Castle
20 1,124 9:57 14:37 30:28 ⛏ Fast Castle
16 894 9:44 14:33 34:49 ⛏ Fast Castle
13 743 8:36 14:13 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,760 26,645 18,280 6,505 103,190 114,481
41,450 26,155 20,320 8,750 96,675 127,057
25,000 41,548 17,830 3,000 87,378 92,619
46,585 21,705 16,240 950 85,480 100,097
22,350 40,690 13,325 4,940 81,305 114,337
35,785 24,195 13,245 2,350 75,575 90,055
23,960 34,645 11,380 365 70,350 75,648
28,695 21,475 15,130 2,245 67,545 76,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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