AoeStats
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Nomad

503173413Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 46m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
999
+14
🇨🇦 Huns · Canada
974
+16
🇮🇳 Shu · India
960
+16
🇵🇾 Wu · Paraguay
1017
-18
🇵🇾 Japanese · Paraguay
955
-15
🇵🇾 Huns · Paraguay
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,368 14:07 21:17 38:23 ⛏ Fish Boom FC
29 1,319 18:20 24:09 41:19 ⚔ Fish Boom FC into Archers
26 1,210 15:24 20:44 ⛏ Fish Boom FC
20 945 15:04 34:47 ⛏ Fish Boom into Galleys FC
14 664 13:28 24:05 ⚔ Archer Rush
9 413 16:43 23:25 33:16 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,915 8,495 13,185 1,050 44,645 50,118
12,980 14,290 5,130 1,950 34,350 35,973
10,925 12,895 7,290 2,250 33,360 36,836
8,260 15,830 5,060 3,200 32,350 34,114
10,885 9,690 6,770 2,350 29,695 36,199
6,425 6,829 785 325 14,364 15,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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